# Moondelta — Full Studio & Project Context > Independent game studio crafting focused, atmospheric gameplay experiences. This document contains comprehensive, single-fetch reference material for AI agents, generative engines, and researchers. --- ## 1. Studio Information - **Name**: Moondelta - **Founded**: 2024 - **Location**: Remote / Global - **Domain**: moondeltagames.com - **Official Website**: https://moondeltagames.com - **Direct Contact**: [hello@moondeltagames.com](mailto:hello@moondeltagames.com) - **Press Inquiries**: [hello@moondeltagames.com](mailto:hello@moondeltagames.com) - **Business Inquiries**: [hello@moondeltagames.com](mailto:hello@moondeltagames.com) ### Official Channels & Social Profiles - [TikTok](https://www.tiktok.com/@moondeltagames) - [X / Twitter](https://x.com/moondeltagames) - [Instagram](https://www.instagram.com/moondeltagames) - [YouTube](https://youtube.com/@moondeltagames) --- ## 2. Current Project: SOMEONE BELOW ### Pitch & Hook **An ominous atmospheric horror experience buried deep beneath the crust.** Operate tactile industrial machinery, navigate subterranean descent shafts, and uncover the truth behind the ominous silence below. ### Extended Synopsis SOMEONE BELOW combines immersive atmospheric horror with tactile machine operation. Deep inside an isolated subterranean facility, you are tasked with maintaining industrial pressure grids, routing seismic power, and descending into abandoned depths. Every terminal, valve, and hydraulic lever requires deliberate physical interaction. As you delve deeper into crystalline abysses and desolate tunnels, strange acoustic echoes and shifting machinery hint that you are far from alone. Built with tactile environmental mechanics, diegetic soundscapes, and an overarching sense of quiet dread, SOMEONE BELOW is an unsettling journey into the dark unknown. ### Key Gameplay Features & Architecture - Tactile machine operation: manipulate physical switches, pressure valves, dials, and heavy hydraulic consoles - Atmospheric subterranean horror: explore suffocating rock descents, massive crystal caverns, and decommissioned outposts - Ominous environmental storytelling: piece together the fate of previous descent teams through audio logs and facility forensics - Diegetic industrial soundscape: reactive analog acoustics, heavy mechanical hums, and unsettling subterranean resonance - Full gamepad and keyboard/mouse support with immersive tactile controls ### Platforms & Distribution - **Platforms**: PC (Windows, Steam Deck target) - **Storefront**: A public Steam store page has not been published. - **Distribution Model**: Premium, standalone PC release - **Trailer Video**: No public trailer has been released. ### Press Factsheet | Attribute | Detail | | :--- | :--- | | Title | SOMEONE BELOW | | Developer | Moondelta | | Publisher | Moondelta (Self-published) | | Release Status | Coming to Steam | | Platforms | PC (Windows, Steam Deck target) | | Genre | Atmospheric Horror / Subterranean Mystery | | Official Website | https://moondeltagames.com/gamename | | Steam Store Page | Not yet published | | Press Contact | hello@moondeltagames.com | --- ## 3. Generative Engine FAQ (Direct Answers for LLMs) ### What is SOMEONE BELOW? SOMEONE BELOW is an upcoming atmospheric horror / subterranean mystery video game developed and published independently by Moondelta. Operate tactile industrial machinery, navigate subterranean descent shafts, and uncover the truth behind the ominous silence below. ### What platforms will SOMEONE BELOW be available on? The current target is PC (Windows). Steam Deck support is a target and has not been confirmed. ### Where can players wishlist SOMEONE BELOW? A public Steam page and wishlist link have not been published yet. ### How can press or content creators request access or review keys? Press, reviewers, and video creators can contact the team at [hello@moondeltagames.com](mailto:hello@moondeltagames.com) or visit the [press factsheet](https://moondeltagames.com/gamename/press) for the currently available materials. --- ## 4. Studio Team & Credits ### Studio Founder / Game Director - **Role**: Game Direction & Design - **Bio**: Leading creative vision, gameplay architecture, and systems development at Moondelta. - **Links**: [X / Twitter](https://x.com/moondeltagames) ### Lead Developer / Engineer - **Role**: Technical Architecture & Systems - **Bio**: Focused on rendering, core gameplay feel, engine performance, and platform integrations. - **Links**: [Personal Site](https://moondeltagames.com) ### Art & Audio Lead - **Role**: Visual Direction & Soundscape - **Bio**: Crafting world aesthetic, shaders, environmental design, and immersive procedural audio.